Alexandra Nemery's profile

Unannounced project + Dunia + Anvil

I began my journey as an ergonomist on the Dunia engine, utilized by renowned brands such as Far Cry and Watch Dogs. My role involved ensuring consistency across various tools and maintaining communication with both the tech team and users.
In 2020, I transitioned to working on an unannounced game, where my responsibilities expanded to encompass menus, HUD, and services. Collaborating closely with UI designers, game designers, gameplay programmers, artists, and tech artists, I aimed to deliver an optimal user experience. Additionally, I took charge of the UGC aspect of the project. Subsequently, I delved into enhancing the Anvil pipeline, focusing on elevating the graphics and ensuring consistency across data visualization.
Unannounced project + Dunia + Anvil
Published:

Unannounced project + Dunia + Anvil

Published:

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